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Starcraft 2 campaign mods
Starcraft 2 campaign mods






starcraft 2 campaign mods

  • Fan Remake: On the Starcraft II editor.
  • The Cameo: During the end of "Emperor's Fall," General Warfield and Matt Horner cameo on the bridges of the Norad III and Hyperion.
  • starcraft 2 campaign mods

  • Bonus Feature Failure: The "Enslavers Redux" campaign integration was this in 7.0 and 7.1, as the campaign was riddled with bugs stemming from it being hastily ported to SCMRMod 7.0, that resulted in it being an unplayable mess.
  • starcraft 2 campaign mods

  • Walling your base off from the Torrasque won't save you this time it will just smash those buildings down instead of running back and forth in front of them, and worse, it will find the other entrances to your base you didn't wall off.
  • Relying on spider mines to blow up enemies as they approach? Not likely, they'll attack and destroy the mines as they emerge and reveal themselves.
  • The AI in general is smarter with their use of detectors to see cloaked and burrowed units.
  • Artificial Brilliance: Compared to the original game, the AI in Starcraft II is much smarter, and it shows replaying those original missions with that improved AI.
  • The "Stukov Series" mini-campaign includes the three original maps related to Stukov (Deception, Mercenaries II and Resurrection IV), but also two more, completely new maps that, respectively, show how he was revived, and what he did right before Heart of the Swarm.
  • Adaptation Expansion: The "Enslavers Redux" campaign greatly expands upon the original "Enslavers", including adding two more episodes (one is basically a compressed adaptation of StarCraft: The Dark Templar Saga from Kerrigan's perspective, and another is an epilogue that happens shortly before Wings of Liberty).







  • Starcraft 2 campaign mods